Last night I watched the straight-to-home-video Green Lantern: Emerald Knights, a feature length cartoon done at WB Animation by the core team that Bruce Timm built.
The film inherits character and set design from the feature cartoon Green Lantern: First Flight, a movie we discussed back at League of Melbotis, Volume 1. Not all of the voice talent returns, and I have to say that I think the set design and illustrative quality is just much, much better this go-round. And I'll get to that.
Emerald Knights follows in the tradition of the old over-sized Green Lantern Corps issues that would include short story back-ups, which used the fact that the Corps were 3600 strong, somewhat fungible and absolutely expendable to tell all kinds of stories from the tragic to the sublime. If DC had a secret outlet for writers to try the sort of writing that happens in sci-fi anthologies or episodes of sci-fi shows like The Twilight Zone or Outer Limits that rely on a single episode to tell the story, it was in exploring different story matter than "Hal Jordan and friends save the day", and the pay off was that these back-up stories are better remembered today than what was actually happening in the main stories at the time. And it gave a home to people like Alan Moore as he kicked around the DCU for a bit.
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this is a thing which happens in the movie |